

But inevitably as you work on something where so many of the things you're depicting, the environments and the vehicles, these things don't exist in reality. Trying to use practical methods where it made sense. The intent was just like with Episode VII, we're trying to get as much in camera as we could.

Episode VII was, I think just under 2,000. Episode I was 1,900-something, 1950, I think. How many visual effects are there in Rogue One, and how does that compare to the other Star Wars movies? Let's talk about the visual effects, something that you've been involved with for awhile. I'm not gonna wonder.Ībout a week after I got an e-mail from Kiri that said, "We've been talking about this a lot, and we think we may want to proceed with it." It was really exciting to get that and it sort of gradually snowballed about what we got here. And at the end of that Kathy said, "All right, thank you." I said, "Thanks for listening," got up and left and I didn't hear anything for a little while. I'd written up kind of a dense prose, six page version of the treatment with the description of the characters. The day came, and I had a half hour with Kathy and Kiri, took them through the whole idea of who the major characters were, thematically what did I see this as.ĭid you have a pitch reel that went with the presentation? So I thought, I'll make the appointment and see if Kathy will humor me in listening to this pitch. You have to." As soon as he said that, I realized he's right, I kinda to have to, because if I don't I'm always going to wonder what would have happened if I did. Then people would ask, "Vic told me you have a Star Wars story that's really cool." I would do the pitch and then finally I did this very elaborate one that spanned about 20 minutes, and at the end of that a friend of mine said, "C'mon you have to pitch this to. I started working through a bunch of that stuff mentally. That led to me doing a mental exercise of if we were going to turn this into a feature, what would the inciting incidents be here? How does the plot fit nicely into the constraints that are posed by the things that we know in Episode IV, from the crawl and some of Vader's dialogue? What are the things that have to have happened in this film for that to make sense? Who are the characters and what are their agendas through the picture with the conflicts? It started off just as almost joking pitches to friends of mine here that got interestingly positive reactions. How does it feel to come out of Industrial Light and Magic, working on previous Star Wars movies in visual effects, to all of a sudden being the bearer of this story, the one shepherding it and guiding it into existence? Right now, we have an interview with Knoll where he told us how many visual effects shots were in Rogue One (including comparing the number to the rest of the Star Wars library), why recreating concept artist Ralph McQuarrie's designs for the Death Star with visual effects was so difficult, and much more about the visual effects of the movie.
